The Edge of Chaos Expansion
The Edge of Chaos project is something that I have been working on (and off) for almost four years. The project was founded in patch 3.0.9, after my Hyperion project came to a close. The inception of the project began under the name: 'Kronos'.
The entire Kronos server was based around rebuilding Blizzard's world into my own vision, using the same gameplay and design concepts, but through my own content. We were all about quality - meeting or exceeding Blizzard's standards - implementing new and fun mechanisms that actually made the game enjoyable. Players who previously hated questing suddenly loved our server and really had a great time. This was quite a success, and was available to play as a server for quite a while. Then we saw some flaws in the design.
We marketed the server as a twink server since the level cap was 19; and it really is not. Furthermore, we had underestimated how quickly players could clear content, and there was a limitation as to what you could do once you reach the end of the game. And then we started encountering issues with our emulator.
This all led to the decision to close the realm and rebuild it, learning from our mistakes. This led on to the Edge of Chaos expansion. We decided to use client modifications to further aid our objectives and to extend the level cap to 30. This has allowed us to have our own maps, to use our own user interface, to use server <-> client communications, to use custom cinematic cameras, to use the Blizzard downloader and installer, to do what has not been seen before in the public emulation scene. We were quite excited about the product we were developing.
But progress was slow - as is always the case with large projects. Our staff literally consisted of two main developers. Two people to build a world that Blizzard did not. Our estimations kept getting later and later, but at the same time more and more progress was being made.
Most projects focus on client side work or server side work and never end up switching to the other nor mastering the other. We were working on both at the same time, and have achieved great success.
Some statistics of the content we have created:
•Level 30 cap
•Over 40,000 words in just quest titles + text + objectives alone
•8 levelling zones that can be visited during the quest to level 30
•8 tested and original custom dungeons
•Various world events
•2 custom classes (Demon Hunter & Engineer)
•1 custom race (Tuskarr)
•1 custom battleground (based on The Hunger Games)
•Countless more facts that other servers would list as primary features
•Patch 3.3.5aMehr Info ? KlickMich
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